Dwarf Fortress
This page is dedicated to the incredible Bay12 game, Dwarf Fortress.
The Mike Mayday graphics edition (DFG)
The DFG is an unofficial semi-graphic version of DF based on the work of the DF community.
Get the latest version HERE! (v22, updated 27 II 2010, uses df_28_181_40d18)
Note 1: Look to the left for a tutorial on making your own version of DFG for a mac/linux/recent DF release. PLEASE NOTE this is not supported by me as I don't have access to a mac. If you still have trouble, ask for help on the DF forums
Note 2: The default tileset is HIGHLITED (all the tiles have backgrounds). If you don't fancy that, the folder data/art contains additional tilesets you can choose from. Edit the file /data/init/init.txt and replace every instance of mayday.png with a tileset of your liking.
Note 3: DFG REQUIRES A HORIZONTAL SCREEN RESOLUTION OF 1280 PIXELS!. There is no workaround.
Note 4: DFG comes with the Stone Control mod that allows you to forbid the use of all types of stones by treating them as economic. Go to Z->Sone and enable those you want to use!
WARNING!
Until further notice, I will not be releasing new versions with updates to the 40d+ series. These DF updates are really minor and released extremely often so IMO they're not worth the trouble. If the latest DFG isn't working for you, please use the previous one. I will certainly release an update when the next major DF version is released. You are all welcome to post and distribute self-made updates of course, though due credit is welcome ;) Also note that the DFG->mac tutorial may NOT work for you. I am aware of the problem and I'm trying to fix it.
Old versions: DFG21 DFG20 DFG19 DFG18 DFG17 DFG16
Changelog
v22:
Switched to 40d18.
v21:
Brought back some optional tilesets, fixed the tanner icon.
v20:
Ditched the tile background (most people didn't like it).
v19:
Transfered to d16, added a semi-transparent tileset background, switched a few stone tiles to RantingRodent's (those cheese walls were bugging me), some small alterations. IF YOU GOT THE "NO mouse.png" error, please redownload DFG.
v18:
Added diagonal walls to the maydayMIX tileset (the one I'm currently using). Also, starting with this version, you get to choose different graphics sets- dwarves only for this version (TockyMayday dwarves or Beefmo dwarves). To enable the desired set, oppen the raw/graphics/graphics_mayday.txt and edit the [FILE: tags (see raw/graphics/mayday/ to view the options).
v17:
Aaaaand after a long break we have a jump to 40d11, with the -apparently- much needed PNG support. Also: more Beefmo than ever before!!! (=some Beefmo).
v16:
Forgot to actually restore the / and * keys, fixed now. The MIX version of the charset contains punctuation with tiny dots around it, as suggested by Deon.
v15:
BANG! More stuff. Dedicated icons for vermin, improved many charset icons. Multiple tileset flavours (MAX, MED, MIN) for those who prefer their punctuation intact. Water creatures working now(fixed spelling error).
v14:
Some fixes here and there, prettyfied the military, added skeletal eagles!
v13:
Created a completely new dwarven army, fitting the overall style. Enjoy!
Also some changes to the main tileset.
v12:
Lots of new stuff: new goblins (probably the first full set I made all by myself, yay), new humans (based on Sphr's but kinda not). Some DR placeholders remain, but we're getting close to completion, folks!
Moved to 40d.
v10:
19 VIII: MASSIVE UPDATE!!! I did a lot of work on everything... I'm not gonna bore you with the details, you can check everything out by yourself. Moved to 40a of course.
-Well, here we are- finally a fullscreen release! Great thanks to Toady for this improvement. Special thanks to Sphr for his beautiful sprites!!!
v9:
-This is what happens when Toady releases when I'm on holidays...
v8:
-another migration, 176.38c, sorry for the delay
v7:
-migrated to 176.38b
-added a good bunch of new graphics for various creatures (sphr's!)
-added a "lite" version of the characters tileset (see note above).
v6:
-migrated to 176.38a
v5:
-corrected a small bug with wrong graphic file dimentions
v4:
-moved to 38a
-ditched the blend/PNG patch for now
-changed the basic terrain tile from a dot to a bunch of dots- this makes reading elevation much easier and I believe it looks better in general. Sorry for messing up the text!
-this version uses the original raws, so it makes no use of custom object symbols. I'll need time to add those- around 20.II probably.
-added a couple of sphr tiles... there will probably be more, but I want to ask for his permission.
v3:
-moved to 33g
-changed a few creature icons
-the raw gem symbol is changed into a crystal icon, which looks weird for spider webs. If you're unhappy about this, please notify me
v2:
-moved to 33f
-updated a few tileset pieces (rips from other games)
-added the appointable noble icons (new function in 33f)








